Greeting fellow Linuxers,
	This directory contains the ACK3D engine, which has the
"look&feel" of ID's "Castle Wolfenstein". It was written for DOS
by Lary Myers, and ported by me to Linux/svgalib with the help
of Russell Marks and Ross Boswell who helped decipher the assembler
part of the code. The Linux code doesn't use assembler and is currently
limited to the 320x200x256 mode (MODE13). Performance seems similar 
to that on DOS but that is just a visual impression, not a quantitive 
measurement.
The only annoying thing now is that the keyboard reading needs
improvement so that movement stops as soon as you let a key go
as opposed to the current behavior.
I also ported the map editor, mapedit, after adding mouse cursor
support. Unfortunately, the palette used for the images gives really
dark colors to the rest of the screen; so you might want to turn
the brightness up. This will be fixed in upcoming versions.
I also kept the DOS binaries, ack3d.exe and mapedit.exe, so that
you can see what it looks like under DOS. See the files ack3d.txt
and notes.txt for info about the internal structure of things.
Please note that this is a snapshot of my current working directory
so don't expect it to be tidy.

If you want the original DOS distribution (I hacked the sources so
they are no good on DOS any more) you can find them on:
ftp.funet.fi:pub/msdos/games/programming/ackkit.zip
					/acksrc.zip

It seems much discussion goes on about ack3d on CompuServe, but I
don't have an account. So if you do and can relay information let
me know.

Zeyd


