# The basic format of this file is two line pairs:
#   item name
#   list of field/value pairs terminate by end of line
# There must not be a blank line or comment line between the
# two specification lines.  In other circumstance they are ignored.
# Look in manip.c and gdefs.h for a description of fields and values.
# Use icomp to produce actual data file.

human
value 300 type 0 bulk 100 hard 2 range 1 hits 10 hitp 40 damag 2 capac 200 evas 10 speed 6 tech 1
giant
value 900 type 0 bulk 200 hard 3 range 2 hits 20 hitp 40 damag 10 capac 400 evas 6 speed 8 tech 1
orc
value 200 type 0 bulk 75 hard 2 range 1 hits 7 hitp 30 damag 1 capac 125 evas 10 speed 4 tech 1
dwarf
value 500 type 0 bulk 50 hard 3 range 1 hits 10 hitp 40 damag 2 capac 150 evas 15 speed 6 tech 1
elf
value 600 type 0 bulk 100 hard 1 range 1 hits 10 hitp 40 damag 1 capac 175 evas 20 speed 10 tech 1
ice giant
value 5000 type 0 bulk 200 hard 3 range 2 hits 100 hitp 50 damag 20 capac 400 evas 6 speed 10 sptype 2 spbon 300 tech 1
lava giant
value 5000 type 0 bulk 200 hard 3 range 2 hits 100 hitp 50 damag 20 capac 400 evas 6 speed 10 sptype 1 spbon 300 tech 1
storm giant
value 5000 type 0 bulk 200 hard 3 range 2 hits 100 hitp 50 damag 20 capac 400 evas 6 speed 10 sptype 3 spbon 300 tech 1
combat droid
value 10000 type 0 bulk 400 hard 30 range 2 hits 500 hitp 70 damag 50 capac 1000 evas 30 speed 30 tech 5
mounted human
value 800 type 0 bulk 100 hard 2 range 1 hits 10 hitp 40 damag 2 capac 300 evas 5 speed 20 tech 1
manned installation
value 1000 type 0 bulk 500 hard 15 range 0 hits 50 hitp 40 damage 2 capac 10000 evas 0 speed 0 tech 1
manned mobile installation
value 4000 type 0 bulk 1000 hard 15 range 0 hits 50 hitp 40 damage 2 capac 5500 evas 0 speed 5 tech 3

rocks
value 0 type 1 bulk 5 range 5 hitp 30 damage 1 attacks 3 tech 0
sword
value 50 type 1 bulk 30 range 1 hitp 30 damage 5 attacks 4 tech 1
daggar
value 5 type 1 bulk 5 range 0 hitp 15 damage 1 attacks 6 tech 1
fighting spear
value 10 type 1 bulk 30 range 3 hitp 25 damage 2 attacks 4 tech 1
bow & arrows
value 50 type 1 bulk 40 range 100 hitp 10 damage 3 attacks 2 charge 20 tech 1
crossbow & bolts
value 100 type 1 bulk 60 range 75 hitp 5 damage 10 attacks 1 charge 20 tech 1
ballista
value 400 type 1 bulk 2000 range 150 hitp 10 damage 100 attacks 1 charge 10 tech 1
pistol
value 400 type 1 bulk 10 range 50 hitp 15 damage 15 attacks 4 charge 100 tech 3
rifle
value 400 type 1 bulk 15 range 200 hitp 30 damage 8 attacks 3 charge 100 tech 3
assault rifle
value 1000 type 1 bulk 30 range 150 hitp 30 damage 15 attacks 30 charge 300 tech 3
flame thrower
value 3000 type 1 bulk 50 range 10 hitp 80 damage 20 sptype 1 attacks 20 charge 40 tech 3
power rifle
value 8000 type 1 bulk 20 range 1000 hitp 30 damage 150 attacks 20 tech 5

leather armor
value 30 type 2 bulk 20 hard 2 evas -2 tech 1
chain armor
value 60 type 2 bulk 30 hard 6 evas -3 tech 1
plate armor
value 500 type 2 bulk 50 hard 10 evas -5 tech 1
aluminum alloy armor
value 1000 type 2 bulk 20 hard 8 evas -3 tech 3
titanium armor
value 5000 type 2 bulk 20 hard 30 evas -3 tech 3
kevlar/aluminum armor
value 3000 type 2 bulk 20 hard 20 evas -2 tech 3
power armor
value 30000 type 2 bulk 10 hard 100 evas -1 tech 5
asbestos armor
value 1000 type 2 bulk 30 hard 4 evas -4 tech 3 sptype 1 spbon 100

