Need to iron out the differences between RawWvIn, NIWave1S, NIFileIn, etc.
Need to make DrumSyn1 vs. DrumSyn2
	One real-time large memory, one non real-time small memory
*****************************************************
Legend: 

x = done   <1 - 9> = How Good?   : = by Inheritance   N = Not Applicable
Ex = Exists
Cm = Compiles
On = Note On
Of = Note Off
Pt = Pitch (5 octave range)
Vl = Velocity (0-128)
Bn = Pitch Bend
Md = Mod Wheel
C1 = Controller 1, Algorithm Specific
C2 = Controller 2, Algorithm Specific
Lg = Long/Int/Double verification
Op = Optimization pass 1
Com. = Comments

FILE/CLASS   Ex Cm On Of Pt Vl Bn Md C1 C2 C3 Lg Op Com

README.TXT    x  N  N  N  N  N  N  N  N  N  N  N  N

OBJECT.H      x  x  N  N  N  N  N  N  N  N  N  x  N

FILTER.H      x  x  N  N  N  N  N  N  N  N  N  x  N
                                                 
ONEPOLE.H     x  x  N  N  N  N  N  N  N  N  N  x
ONEZERO.H     x  x  N  N  N  N  N  N  N  N  N  x
DCBLOCK.H     x  x  N  N  N  N  N  N  N  N  N  x
BIQUAD.H      x  x  N  N  N  N  N  N  N  N  N  x
TWOZERO.H     x  x  N  N  N  N  N  N  N  N  N  x
TWOPOLE.H     x  x  N  N  N  N  N  N  N  N  N  x
ALLPASS1.H

FORMSWEP.H    x  x  N  N  N  N  N  N  N  N  N  x

DLINEA.H      x  x  N  N  N  N  N  N  N  N  N  x
DLINEL.H      x  x  N  N  N  N  N  N  N  N  N  x
DLINEN.H      x  x  N  N  N  N  N  N  N  N  N  x
                  
RAWWAVE.H     x  x  N  N  N  N  N  N  N  N  N  x
RAWLOOP.H     x  x  N  N  N  N  N  N  N  N  N  x
NIWAVE1S.H    
SINGWAVE.H    x  x  N  N  N  N  N  N  N  N  N  x
RAWWVOUT.H    x  x  N  N  N  N  N  N  N  N  N  x
RAWWVIN.H     x  x  N  N  N  N  N  N  N  N  N  x

REEDTABL.H    x  x  N  N  N  N  N  N  N  N  N  x
JETTABL.H     x  x  N  N  N  N  N  N  N  N  N  x
LIPFILT.H     x  x  N  N  N  N  N  N  N  N  N  x    Add Lip Tension Modulation?
BOWTABL.H     x  x  N  N  N  N  N  N  N  N  N  x

ENVELOPE.H    x  x  N  N  N  N  N  N  N  N  N  x
ADSR.H        x  x  N  N  N  N  N  N  N  N  N  x
NOISE.H       x  x  N  N  N  N  N  N  N  N  N  x
SUBNOISE.H    x  x  N  N  N  N  N  N  N  N  N  x    Noise each n samples

FILE/CLASS   Ex Cm On Of Pt Vl Bn Md C1 C2 C3 Lg Op Com

PLUCKED.H     x  x  x  x  7  8     N  N  N  N  x    tuning funny, allpass approx.
CLARINET.H    x  x  x  x  7  5     7  7  7  7  x
FLUTE.H       x  x  x  x  7  5     7  7  7  7  x
BRASS.H       x  x  x  x  7  5     7  7  7  7  x                      
BOWED.H       x  x  x  x  7  5     7  7  7  7  x    Need Better Body Filter

PLUCKED2.H    x  x  N  x  N  N     N  N  N  N  x
MANDOLIN.H    x  x  x  :  8  8     9  9  9  9  x          

MODAL4.H      x  x  N  x  N  N     7  N  N  N  x    
MARIMBA.H     x  x  x  :  7  x     :  7  7  7  x    Check 4 Clipping Mid Range
VIBRAPHN.H    x  x  x  :  x  x     :  7  7  7  x    AMDept StickHard Pos AMFreq
AGOGOBEL.H    x  x  x  :  x  x     :  7  7  7  x    StickHard Position

FM4OP.H       x  x  N  x  N  N     N  N  N  x  9  x
                        
FM4ALG8.H     x  x  N  :  N  N     N  9  9  |  x
BEETHREE.H    x  x  x  :  x  x     9  :  :  :  x

FM4ALG5.H     x  x  N  :  N  N     N  9  9  :  x
RHODEY.H      x  x  x  :  8  x     9  :  :  :  x    Minor Aliasing High Range
WURLEY.H      x  x  x  :  8  x     9  :  :  :  x      "      "      "    "
TUBEBELL.H    x  x  x  :  x  x     9  :  :  :  x

FM4ALG4.H     x  x  N  :  N  N     N  9  9  :  x
PERCFLUT.H    x  x  x  :  8  x     9  :  :  :  x    Major Aliasing High Range

FM4ALG3.H     x  x  N  :  N  N     N  9  9  :  x
HEAVYMTL.H    x  x  x  :  x  x     9  :  :  :  x    Major Aliasing High Range

SAMPLER.H     x  x  N  x  N
SAMPLFLT.H    x  x  N  :  N
MOOG1.H       x  x  x  :  x        x        

VOICFORM.H    x  x  ?  ?  ?  ?  ?  ?  ?  ?  ?  x    Need much phoneme!!

DRUMSYNT.H    x  x  x     N  x  N  N  N  N  N  x    Need New Drum Samples

FILE/CLASS   Ex Cm On Of Pt Vl Bn Md C1 C2 C3 Lg Op Com

Legend: 
Es = Exists
Cm = Compiles
On = Note On
Of = Note Off
Pt = Pitch (5 octave range)
Vl = Velocity (0-128)
Bn = Pitch Bend
Md = Mod Wheel
C1 = Controller 1, Algorithm Specific
C2 = Controller 2, Algorithm Specific
Lg = Long/Int/Double verification
Op = Optimization pass 1
Com. = Comments
